Heal Build
This here is the Heal Build. The idea behind the heal build is, "Oh jesus, nobody picked a healer and I'm abathur. Please don't report me."
I'm kidding.
But really, this build is your go-to if nobody locked a healer and you need some healing on the team.
The bonus with this build is that if you swap the 13/16 out for ranged locust and brood, you can push HARD.
The strategy with this build is once you have your 1 and 4, hop onto allies that have lost some hp, shield, and hop off.
Simple as that. Do it to every ally that has lost hp, as quickly as you can.
Once you have your level 7 talent, which AoE shields creeps and mercs, begin shielding every minion wave possible.
This can cause chaos as your lanes shove mega hard, or you stall enemy pushes since you block damage.
It's not an overly strong build, but by keeping Ultimate Evolution in it, you can still have a solid teamfight presence.
I'm kidding.
But really, this build is your go-to if nobody locked a healer and you need some healing on the team.
The bonus with this build is that if you swap the 13/16 out for ranged locust and brood, you can push HARD.
The strategy with this build is once you have your 1 and 4, hop onto allies that have lost some hp, shield, and hop off.
Simple as that. Do it to every ally that has lost hp, as quickly as you can.
Once you have your level 7 talent, which AoE shields creeps and mercs, begin shielding every minion wave possible.
This can cause chaos as your lanes shove mega hard, or you stall enemy pushes since you block damage.
It's not an overly strong build, but by keeping Ultimate Evolution in it, you can still have a solid teamfight presence.
MIne build
Good old mine build.
This build got nerfed at a point pretty hard because.. Well..
IT'S ANNOYING.
Lot's of people argue the value between ballistospores vs prolific.
I personally am split on it. On Dragon Knight, i'll take ballisto, because that mobility is too valuable to give up.
But on Towers of Doom, I go prolific to litter the choke points with slow mines to control rotations.
So really, it depends on what you're doing.
Evenomed nest ensures your mines do insane damage to squishy heroes, and vile nest trolls them with a slow.
Fun fun, right?
Normally, I take this build rarely, and only on specific maps, as aforementioned (DK and ToD)
Again, evolution is mandatory to keep a solid team fight presence, and locusts help to give you late game pressure.
Focus on soaking, littering mines at key points for vision/control and just push as best you can with this build.
This build got nerfed at a point pretty hard because.. Well..
IT'S ANNOYING.
Lot's of people argue the value between ballistospores vs prolific.
I personally am split on it. On Dragon Knight, i'll take ballisto, because that mobility is too valuable to give up.
But on Towers of Doom, I go prolific to litter the choke points with slow mines to control rotations.
So really, it depends on what you're doing.
Evenomed nest ensures your mines do insane damage to squishy heroes, and vile nest trolls them with a slow.
Fun fun, right?
Normally, I take this build rarely, and only on specific maps, as aforementioned (DK and ToD)
Again, evolution is mandatory to keep a solid team fight presence, and locusts help to give you late game pressure.
Focus on soaking, littering mines at key points for vision/control and just push as best you can with this build.
Backdoor/Solo mercs
Here it is.
My bread and butter.
My go to solo-carry build.
Survival instincts makes your locusts much stronger, lasting longer in lane and harder to kill during backdoors.
Ballisto mines ensure you can plop a mine down by enemy wells near keeps/forts to tunnel to.
Then, mule helps stall games out AND can double as a tank for your locusts during backdooring and mercing!
Evolution once again key for teamfight/carrying.
Ranged locusts+Locust brood = Easy soloing of merc camps!
Check out my Strats page for help on how to do it!
Basically, this build focuses on stalling the early game with mule, then late hard shoving keeps and getting mercs
while being present in fights with clone to turn the tides of battle!
My bread and butter.
My go to solo-carry build.
Survival instincts makes your locusts much stronger, lasting longer in lane and harder to kill during backdoors.
Ballisto mines ensure you can plop a mine down by enemy wells near keeps/forts to tunnel to.
Then, mule helps stall games out AND can double as a tank for your locusts during backdooring and mercing!
Evolution once again key for teamfight/carrying.
Ranged locusts+Locust brood = Easy soloing of merc camps!
Check out my Strats page for help on how to do it!
Basically, this build focuses on stalling the early game with mule, then late hard shoving keeps and getting mercs
while being present in fights with clone to turn the tides of battle!
Symbiote build
Now this is a funny one.
I actually /hate/ this build.
I feel it has the least solo-carry potential of all the others.
Basically, you take all the damage talents and buff talents you can.
Then, you sit on a carries head and you pray they aren't trash.
That's it. That's all you can really do.
The added damage doesn't help you push very hard, no locusts means no real push presence, you can't backdoor
nor can you solo mercs now. The build loses lots of its value if you go clone, and monstro is garbage (never take it, seriously)
If you hat a carry, and they play horribly, you can't do ANYTHING about it. You end up at the mercy of your team
with this build, and that just isn't fun.
But.. if you have an illidan, expect to be screamed at if you don't take this build, I guess.
I actually /hate/ this build.
I feel it has the least solo-carry potential of all the others.
Basically, you take all the damage talents and buff talents you can.
Then, you sit on a carries head and you pray they aren't trash.
That's it. That's all you can really do.
The added damage doesn't help you push very hard, no locusts means no real push presence, you can't backdoor
nor can you solo mercs now. The build loses lots of its value if you go clone, and monstro is garbage (never take it, seriously)
If you hat a carry, and they play horribly, you can't do ANYTHING about it. You end up at the mercy of your team
with this build, and that just isn't fun.
But.. if you have an illidan, expect to be screamed at if you don't take this build, I guess.